Learning Objectives
The master program has the following goals:
- To provide solid scientific training, essential to professional practice in the scientific fields of Communication Technologies, Visual Arts, Economy and Business Administration, Education Technology, and Musical Technology.
- To provide solid professional training that enables the conception, project, and development of products, processes, and services based on Multimedia Technology, offering the possibility of four main specialization areas: Interactive Technologies and Digital Games, Arts and Culture, Education, Interactive Music, and Sound Design.
- To promote the development of non-technical skills, such as the development of creative skills, teamwork, and leadership.
- To promote the acquisition of an entrepreneurship attitude, risk evaluation, and creative opportunity recognition and exploitation.
This master programme also aims to develop skills in media, strengthening not only students’ acquired knowledge during their first-cycle of studies, but also the discussion of different knowledge between multidisciplinary teams, which are constituted in the course units and workshops.
Taking part of a master programme with this configuration is the most adequate choice regarding the development of dissertations, specialization and research of multidisciplinary and interdisciplinary projects, since the teaching staff is composed by professors of five faculties.